Disney aladdin pc game download
Prepare to enter a meg game set in a “little city of mystery and enchantment.” This ancient quest features 10 levels of animated video game adventure, the. Disney’s Aladdin in Nasira’s Revenge is a platform game based on the Aladdin franchise which was developed for the PlayStation and PC by Argonaut Games and.
Disney’s Aladdin – PC : Disney : Free Download, Borrow, and Streaming : Internet Archive.One moment, please
He also hangs a la Prince of Persia from the edges of most objects, such as cliffs and flying platforms. Courtesy of Capcom, Disney ‘s biggest animated hit movie to date is coming to the SNES’s small screen, so make a disney aladdin pc game download and get ready for a whole new world of adventure. The level Sultan’s Dungeon is Extremely annoying and if your not much of a gamer is extremely hard.
Download Disney’s Aladdin – action (DOS) – Abandonware
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Browse By Download 99 MB. Description of Disney’s Aladdin in Nasira’s Revenge Description from the publisher: Jafar, the evil emperor of the Disney animated feature Aladdin, is safely out of the way Right click on aladdin. Close aladdin. Now try to launch the game again, it must work. DOS Games can’t run on Windows. Follow these instructions to run DOS games on Windows systems. Toggle navigation. Genres action action-adventure adventure puzzle racing rpg shooter simulation sports strategy vehicle simulation applications Search by Title Keyword Year Company Designer DOS classics Windows 3.
Disney’s Aladdin is an abandoned action game set in the Disney universe designed by David Perry, developed by Virgin Interactive and released by Virgin Interactive in Disney’s Aladdin runs on DOS. Disney’s Aladdin was based on a movie.
Download the game here. Virgin Interactive. Rate this game 4. No, it’s not Prince of Persia , it’s Aladdin. This hand-held version of the Disney flick mimics Prince of Persia with some of its moves, but unlike the former, it’s definitely for beginners only. As Aladdin, you run, jump, creep, crouch, and fight your way through the game’s seven levels. Throughout, Aladdin has to navigate past obstacles and dodge the Sultan’s guards. The game play for each level varies, and it’s very different from the Genesis version.
Some levels are like a steeplechase, with Aladdin leaping over barrels, across rooftops, and over pits. Others are Prince of Persia-style mazes, where Aladdin has to find keys, open doors, and escape from a labyrinth of passages.
Aladdin lives or dies by a simple damage system, and the only special items he can find along the way are food, keys, rocks to throw in the Palace, and Scarabs continues.
The strategy is in figuring out how to use Aladdin’s various moves, which require different combinations of button presses. The only hard part about the game is mastering the moves. They’re easy to learn, but not to execute, due to the Game Gear’s sluggish controls.
Aladdin’s graphics are beautiful. Nicely drawn backgrounds and beautifully animated characters highlight the action. The game also features extensive animated sequences that tell the story of the movie. Soundwise, recognizable tunes from the flick jazz up the action. Hum along to Whole New World” and other awardwinning songs.
Like the Genesis version, this cart’s definitely aimed at younger and beginning gamers. Intermediate or advanced players will sail through the game in an hour or two, though some levels, like the Palace, are pretty complicated. It would have been better to spend less memory on the ani mated sequences and more on putting better game play into the cart. Although it’s a great-looking game with some good moments, Aladdin’s not gonna be what you’ve been wishing for unless you’re a beginning gamer.
A whole new world it ain’t. Although the game play is geared towards a younger audience, most SNES owners would be proud to make a wish and find this one on their shelves. The Grand Vizier Jafar has sinister plans for the kingdom of Agrabah, and those plans include a magic lamp with an all-powerful Genie inside. Also included in his wicked designs are the beautiful Princess Jasmine, who wants nothing to do with Jafar or arranged marriages in general.
Enter Aladdin, a young thief who becomes entangled in Jafar’s plans and ensnared by Jasmine’s beauty. You’ll take a roller coaster ride on a magic carpet, jump and swing your way through the market at Agrabah, save Abu inside a desert pyramid, and fight a whole host of heavies like the sultan’s guards, archers, falling boulders, sand falcons, and snakes, snakes, snakes!
In the market scene, jump off the heads of people looking out of the windows to reach valuable power-up items like Red Gems and White Rugs. Aladdin’s armed in this quest with Well, actually, Aladdin uses the Apples to stun the guards, and then he jumps on their heads to get rid of them. Similar to the movie, there’s no daring swordplay or chair-tossing heroics. Still, Aladdin does get to swing from any object that he can latch himself onto, like chains, lamps, and stalagmites.
He also hangs a la Prince of Persia from the edges of most objects, such as cliffs and flying platforms. If you find White Rugs, you can jump off death-defying ledges and float to safety. If you collect Gems, you get an extra heart for your life bar. The Treasure Chests contain hearts, food to replenish your hearts, and gold Scarabs which whisk you to a bonus round at the end of the stage.
In the bonus rounds, you spin the Genie of fortune to try and obtain more hearts, 1-ups, or continue credits. The graphics in Aladdin are diminutive but clean. Although a larger main character sprite would have been nice, the lush, detailed backgrounds make up for it. The swinging, running and jumping are smooth, despite some slowdown against the final boss. Although the animation isn’t as spectacular as those found in the Genesis version, there are some really humorous animations, like Abu almost losing it at a cliffs edge, or the Genie hamming it up in his lamp.
The music features some songs from the movie “A Whole New World,” “Friend like Me” , but the rest of the background music is bland and forgettable. A digitized voice for the Genie would have made the sound a lot more entertaining. To float, grab the Genie balloons inside the Genie’s Lamp from below. Or, jump on them to spring to other hidden spots. Controlling Aladdin is as simple as tossing Apples.
It’s one button to run, one to jump, and one to throw. The real challenge is landing squarely on an opponent’s head, but you’ll get the hang of it after some practice. Great graphics and wonderful game play aside, this game presents no real challenge to the average gamer. It shouldn’t take more than one afternoon of your time, especially with the inclusion of a password feature.
It’s a great time for kids under 12, though, who will thrill to the wonders of the Disney movie over and over again through this game. See if you can beat the evil doings of the Grand Vizier Jafar , then hand the game over to your little brother or sister, or your kids, and let them do some wishin’ of their own. Welcome to Agrabah, street rat! Prepare to enter a meg game set in a “little city of mystery and enchantment.
Disney, Sega and Virgin have rubbed a magic lamp and transformed an ordinary Sega Genesis game into “a wondrous place for you and me”. As usual, Disney’s “one jump ahead of the slowpokes It closely mirrors the action in the original already-classic animated feature film Aladdin. The game also includes some brand-new scenery, such as the inside of the Genie’s bottle. Bonus stages and bosses based on characters from the movie will make you want to quickly make way for Prince Ali, mighty is he, Ali Ababwa.
Aladdin runs, jumps, ducks, tosses apples, swings a sword, climbs ropes, swings hand-over-hand across clotheslines and rides a magic carpet. Aladdin is, of course, trying to capture the heart of Princess Jasmine and foil the evil Jaffar. Jaffar and each of his henchmen are as delightful as Aladdin, each with their own highly amusing and original animations, including different weapons. As beautiful as Aladdin is to look at, worthy friend, it’s also a treat for your ears.
There’s more For now, though, just come to “a land, a faraway place, where the caravan camels roam Conjuring up Disney’s Aladdin for the Genesis took much more than three wishes. Sega, of course, owns the hardware and wields considerable marketing muscle. Virgin’s ace programmers contributed a unique proprietary programming technique called Digi-cel, which enables game designers to transfer cel animation directly into a format used for video games graphics.
This process directly converts graphics from animated movie cels into digital data, and it set up the canvas for Disney’s brilliant artistic staff. Disney animation artists brought that skill and love for the art of animation to bear on Aladdin, the video game. The graphics in Sega’s Aladdin showcase the work of more than 15 Disney artists, some of whom actually worked on the Aladdin feature film.
These artists created all of the game’s sprite animation. It was a new experience for the crew, some of whom had never played a video game before. However, if there’s one thing that Disney’s proven over time, it’s their transformation of 2D images into gorgeous 3D spectaculars.
Disney designed the game in the same manner that they would use to design a new movie. In fact, the Disney game designers even developed a “gag” track, similar to the one found in the animated picture. The Disney creative crew also contributed other key ideas.
For instance, we drew several variations of Aladdin’s jump off a roof. Eventually, we decided one movement stood out as the most acrobatic, plus it worked best with the setting of the video game. Also, sharp-eyed Aladdin movie fans will discover a host of new characters. Some were conceived during movie production but later scrapped.
Others were conceived strictly for the game. The Aladdin story is timeless. Aladdin the movie is a surefire animated classic. Aladdin the video game looks poised to cast its own special brand of on-screen magic. One of the greatest games of the bit generation is Aladdin. While the Super Nintendo version that was made by Capcom was a fine game, most people agree that the Sega version was where it was at. The game manages to follow the plot of the movie perfectly.
They have made some high-quality stills that tell the story. If you already know the story, you will like how close the game is. If for some strange reason you do not, you can learn all about it here. During this era, games were not as story-driven as they are now, especially licensed ones. This game though is very faithful to the movie it is based on.
It is impossible to talk about Aladdin without talking about the presentation of the game. I would class this as one of the best-looking games the console has to offer. Actual Disney animators were heavily involved with this game and it shows. The animation is some of the best you will ever see and the graphics are phenomenal. The character models are nice and large and each stage is based on a scene from the movie and has a ton of little background details that bring it to life.
To go along with these amazing visuals is a truly amazing soundtrack. The gameplay is just as good as the presentation. This is an action platformer where the goal is to get to the end of each level. Sometimes you get to play an Abu mini game and there is a nice variety of stages. For example, some are more combat-heavy and others are more platform-based. My favorite stage is the one where you are trying to escape the Cave of Wonders on the Flying Carpet.
Aladdin can use his sword to defeat enemies, but he can also collect apples which he can use as a projectile attack. For some reason during this era, games made by Virgin had this thing where when you turned from left to right the screen would snap. It is not game-breaking and you do get used to it, but it can be annoying.
Sega owners back in the 90s were spoiled for choice when it came to Disney games. I would also say it is one of the best games on the console in general. It is a fantastic action platformer and one that I feel everyone needs to play through at least once. It is a fun game to play, it has a lot of variety to the levels and it is gorgeous to look at and sounds just as good too! I must confess, before I go on, that I haven’t seen the Disney version of Aladdin.
All nephews and nieces were unavailable at the time the film was on at our local Pally, and I was therefore unable to attend myself I know I could have gone anyway, but I just couldn’t face it. I think it was the music that put me off. I just hated that song they kept playing on the radio.
It brought me out in a rash just thinking about it. So mushy, so slushy, so blueberry pie. Aladdin is not set in mid-west America and that song just reeked of it. And so to the game. It’s a platform game.
The Lion King. In fact, change the main character from a lion to a bloke with baggy trousers, a turban and a scimitar; change the scenery from a jungle to a market bazaar; add a few tweaks and there you have it.
Even the bonus levels look and play the same. Another Disney endorsed, sure-fire seller. Well, nearly. Perhaps that’s too harsh.
Platform games per se are very samey. You leap, you duck, you spin, you collect things, you get power ups, bonus levels and defeat end-of-level nasties. What really sets one platform game apart from another is really the tweaky bits, the polish, the gloss, what the character does when you don’t touch the controls for a short while, whether he smiles when you do something good, how he dies.
In all of the above. Aladdin just like The Lion King excels. It just oozes gloss and you get the feeling the developers polished it until they could see their faces in it. Of course, purists or indeed, your average school boy will tell you that it’s heaps better on his Mega Drive, but as far as pc conversions go.
It does I am told follow the plot of the film as closely as it can. Animation is good and Aladdin himself can run. The sprites themselves are quite large, pretty detailed and look very “Disney”, so full marks here. In fact, the only real criticisms are that the perspective, is sometimes misleading i. I know that this is probably aimed at I the younger end of the market, but most kids I know could complete this kind of stuff in a couple of hours.
There’s not exactly much variation either. The sound is good, there is plenty to do and you won’t be disappoint ed with presentation, it’s just not exactly full of surprises.